Interlaced Men
House Rules

A Thousand Years of Blood and Tears
Introduction
House Rules
I. The Anglo-Saxon Saga
II. Long Night Ending
1. Dramatis Personae
2. History & Timeline
3. Geography of Note

III. War of Princes
IV.  Renaissance Dancing
V.  Victoria's Secrets
VI. Between World Wars
VII.  Mellenium's End
VIII. Gehenna

The Gallery
News
E-mail the Storyteller

The following are house rules:

Blood, Conviction, Quintessence & Willpower Chits

At the beginning of each session, I will pass out a number of poker chips to each player.
    Red       = "warm" Blood Points
    Blue      = "cold" Blood Points
    Green    = "corrupt" Blood Points (such as for poison or disease)
    White    = Willpower Points

For those few rare folks who posess Quintessence or Gnosis, I will be passing out assorted colored Mana stones (those malformed glass marbles made famous by M:tG).

I am the Bank.  When you spend a point/chit, you give it to me.  If you want to replenish your stock, talk to me. 

Each player has a "Blood Bag" with which to keep their chits streight.

Experience

Storyteller Awards (per Chapter):

•    Automatic 1 per Session (presuming you were here, vaguely involved and not napping the whole time).
•    Role Playing – 1 for playing true to your character (Nature and Concept, etc).
•    Heroism – 1 point for putting yourself seriously at risk for the benefit of others.

•    Creativity - 1 for character sketches, storytelling, keeping a log, etc.

•    Contributing – 1 for bringing food/drink to share, providing rides for others, helping prep the area for game or cleaning up after it, mentoring new players at the expense of play time, etc. This is for those who put out the extra effort almost every session with things that make my job as storyteller THAT MUCH easier.

Player Awards (per Chapter):

These awards are presented by the PLAYERS to themselves or others in their group, as outlined by the nature of the award.
•    Learning Curve (award to self) – 1 point for learning from your experiences and discovering something new about your character, and being able to express it to me.
•    Role Playing (award to another) – 1 point for who you thought was the best Role-player that session.
•    Heroism (award to another) – 1 point for whoever you thought was the real “hero of the day”.

To keep these awards from getting out of hand and unbalancing things, I tally up the latter two awards per person - devide by two and round down.

Per Story Awards

•    Success – 1 for helping the successful resolution of the story.
•    Danger – 1 for being seriously at risk (physical or otherwise)
•    Wisdom – 1 for being clever and intelligent in such a way as to affect significantly the outcome of the story.

Per Story Arc/Chronicle Segment

•    Unity – 1 for if they managed to hold it together as a cohesive group
•   
Growth – 1 for good group role-play & development
•   
Grace – 1 for managing to keep any and all members of their coterie from succumbing to the Beast.

Backgrounds

Optional Backgrounds from other sources available include Age, Arcane, Military Force, Relics, and Vassilage.




 
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