House Rules
1.
Dramatis
Personae
2. History & Timeline
3. Geography of Note
III. War of Princes
IV. Renaissance Dancing
V. Victoria's Secrets
VI. Between World Wars
VII. Mellenium's End
VIII. Gehenna
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The following are house rules:
Blood, Conviction,
Quintessence
& Willpower Chits
At the beginning of each session, I
will
pass out a number of poker chips to each player.
Red = "warm" Blood Points
Blue = "cold" Blood Points
Green = "corrupt" Blood Points
(such as for poison or disease)
White = Willpower Points
For those few rare folks who posess Quintessence or
Gnosis,
I will be passing out assorted colored Mana stones (those malformed
glass
marbles made famous by M:tG).
I am the Bank. When you spend a
point/chit,
you give it to me. If you want to replenish your stock, talk to
me.
Each player has a "Blood Bag" with which to keep their chits streight.
Experience
Storyteller Awards (per Chapter):
• Automatic 1 per
Session
(presuming you were here, vaguely involved and not napping the whole
time).
• Role Playing – 1 for playing true to your character
(Nature
and Concept, etc).
• Heroism – 1 point for putting yourself seriously at
risk
for the benefit of others.
• Creativity
-
1 for character sketches, storytelling, keeping a log, etc.
• Contributing – 1
for
bringing food/drink to share, providing rides for others, helping prep
the
area for game or cleaning up after it, mentoring new players at the
expense
of play time, etc. This is for those who put out the extra effort
almost
every session with things that make my job as storyteller THAT MUCH
easier.
Player Awards (per Chapter):
These awards are presented by the
PLAYERS
to themselves or others in their group, as outlined by the nature of
the award.
• Learning Curve (award to self) – 1 point for
learning
from your experiences and discovering something new about your
character,
and being able to express it to me.
• Role Playing (award to another) – 1 point for who
you
thought was the best Role-player that session.
• Heroism (award to another) – 1 point for whoever
you
thought was the real “hero of the day”.
To keep these awards from
getting out of hand and
unbalancing
things, I tally up the latter two awards per person - devide by two and
round
down.
Per Story Awards
• Success – 1 for
helping
the successful resolution of the story.
• Danger – 1 for being seriously at risk (physical or
otherwise)
• Wisdom – 1 for being clever and intelligent in such
a
way as to affect significantly the outcome of the story.
Per Story Arc/Chronicle Segment
• Unity – 1
for if they managed to hold it together as a cohesive group
• Growth – 1 for good group role-play &
development
• Grace – 1 for managing to keep any and all
members of their coterie from succumbing to the Beast.
Backgrounds
Optional Backgrounds from other sources available
include Age, Arcane, Military Force, Relics, and Vassilage.
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