They call themselves the Iron Yak Band (they're
not quite
large enough yet to call themselves a tribe), named for a legendary
hero of
long ago - the Iron Yak. After the butchery that resulted from
conflict
with some adventurers several years ago, they had slipped down to 6
young warriors, 30 females
and children (discounting our heroes) - since then their numbers have
grown as the children reach maturity, but their numbers are still
dangerously low. Their previous "Boss" had
led them for seemingly forever ('bout 6 years), but has since been
replaced by Hwyl the Mad because of his
death at the hands of aforementioned
adventurers. Normally the Boss would be supported by at least a handful
of
Elite Warriors, but as the old ones are all dead due to being fat &
content
under the old management, Hwyl must
contend with a
couple of freethinking up-and-commers with
more
brains than courage (or is it the other way around?).
They had some slaves: Two Kobolds (who escaped), a surly (but lamed) Bugbear (dead), and blind Dwarf (rescued by thieving humans!) - it is possible a few new ones may have been aquired, but that is up to the PCs. The Iron Yak Band lives in a network of caves bellow Wizard's Hill, the top of which has a collection of ruins left from the days when the hill's namesake held a tower there. There are a number of secret (& not so secret) passageways leading deeper into the hill, but only Hwyl has ever returned. He mutters that a horrid floating eye lives in the vaulted complex below,guarding much treasure and magic. Hwyl himself sports a “magic rod” he liberated from his trip – a device that emits blazing death at those he aims it at!
The nearest settlement is the human
A map of Goblintown can befound here.
| Criterion |
Affiliation Score Modifier |
| character level |
+1/2 PC's
level |
| barbarian or fighter |
+2 |
| shaman or witch doctor |
+1 |
| bloodline (Doppelganger, Hag or
Troll) |
+2 |
| participates in a succesful raid
against rival communities or protects tribe against raiding party |
+1 |
| defeat an enemy of Note (npc
adventurers or goblin-hunting monsters - CR must be equal to or
greater
than PCs) |
+1/4 the
creature's CR |
| ex-slave, non-spellcasting
female, non-goblin
(penalties for each are cumulative) |
-2 |
| Affiliation
Score |
Title:
Benifits & Duties |
| 3 or lower |
Not affiliated or junior member
with no benifits |
| 4 - 10 |
Warrior
or Apprentice: Choice food & gear living in Goblin-town;
Enemy
affiliation's members are hostile (-10 on Diplomacy checks) |
| 11 - 14 |
Mogur/ "Boss", Bodyguard or Advisor:
Minions (EL 1) 3 Goblin Warriors or 1 Apprentice; Challenge - succeed
on a DC 10 Diplomacy check once per month or face a challenge from
another bodyguard or your apprentice (CR 1). |
| 15 - 29 |
Kumar
/ "Champion" or "Power behind the Throne": Personal warband (EL
8) - 5 to 6 3rd level goblin warriors with worg mounts; gather an
average of 100gp per month in plunder; Tribe increases in size by 150% |
| 30 or higher | Katar /
"Goblin King": Personal honor guard (EL 12) - In
addition to the personal warband, they get two 5th level goblin
fighters, one 5th level Spririt Shaman, and two 7th level goblin
barbarians mounted on dire wolves; Tribe
increases by 200% |